Which means it was announced half a year later. The game's development started in early 2016. Day one patches have become common alongside releases to fix any last-minute bugs found in development.įirst off, Director Fukuhara admitted Granblue Fantasy Relink was announced too early. Generally 3-6 months before actual release. Master - What they call going Gold in Japanese: Ready for release. Some potential bugs and glitches may still need to be fixed, but the game should be nearing a releasable state. We're here now - Alpha Version: Various features and resources are either unfinished or using temporary assets, but the game in its entirety is generally in a playable state.īeta Version: Planned features and resources are fully implemented. The final budget and development schedule are determined based on the quality of this build of the game. Vertical Slice: A limited amount of characters, maps, items, and features are available, but a small portion of core gameplay can be experienced in near-finished quality. Core of the game is fleshed out in preparation for Vertical Slice development. Pre-production: Missing elements are added and improvements are made to problems identified in the first playable build. Granblue Fantasy Relink Stages of Development:įirst playable: The game is in a playable state so game feel can be experienced Granblue Fantasy Relink Development so Far:Īugust 2016: " Project Re:Link" Announcement with a first trailerĭecember 2018: Story footage and " Granblue Fantasy Relink" official title reveal
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